Ian McDonell
Ian McDonell
Environment Artist
Fresno, CA, United States

I have an extensive background in traditional and digital 2D and 3D art techniques with a focus on the 3D game art pipeline for environments and props.

Resume PDF

Skills

3D ModelingEnvironment ModelingProp ModelingHigh-poly ModelingLow-poly ModelingUV MappingTexture BakingPBR TexturingLightingPhysically Based Rendering

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
RizomUV
RizomUV
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Quixel Mixer
Quixel Mixer
Unreal Engine
Unreal Engine

Experience

  • September 2022 - May 2023
    Associate Environment Artist at Lost Boys Interactive
    Remote, United States of America

    Authored and maintained modular building kits for several different building types, authored and applied PBR textures, set dressed gameplay areas, and researched pipeline tools.

  • December 2019 - September 2022
    Remote - Los Angeles Area at Freelance 3D Artist
    United States of America

    Author high and low poly models, unwrap UVs, bake textures and lightmaps, and create PBR textures for game ready models. Texture meshes from other artists. Author modular environment assets. Clients include Switchboard Studios and Roborace.

  • August 2019 - November 2019
    Environment Art Intern at GoDemics, LLC

    Interned for GoDemics on two occasions:

    Worked on pipeline, asset, and material projects in late 2019.

    Worked on high/low poly asset creation and optimization, UV unwrapping, lightmapping, and texturing in early 2018.