I have an extensive background in traditional and digital 2D and 3D art techniques with a focus on the 3D game art pipeline for environments and props.
Authored and maintained modular building kits for several different building types, authored and applied PBR textures, set dressed gameplay areas, and researched pipeline tools.
Author high and low poly models, unwrap UVs, bake textures and lightmaps, and create PBR textures for game ready models. Texture meshes from other artists. Author modular environment assets. Clients include Switchboard Studios and Roborace.
Interned for GoDemics on two occasions:
Worked on pipeline, asset, and material projects in late 2019.
Worked on high/low poly asset creation and optimization, UV unwrapping, lightmapping, and texturing in early 2018.